The best way to deal with this crazy creature is to use stinky to reduce its attack to 0.
Essentially he is a giant mantis god of health.
The moon has 40 hp, attacks all the tiles, 1 attack and the orbit of the creatures (pulls the small creatures to death).
After dealing with the next phase, he invokes the moon on you.
You can continue to use your three special abilities during this time.
As you can see the ones he summoned for me are quite strong, but I was unlucky this round.
In the next phase he will summon two death cards in random columns.
He can use the trapper's fur exchange ability, and summon two super creatures that you choose one and the boss gets the other.
You can use the fisherman's unit steal ability, with the same targeting logic as the fisherman (last unit played).
The boss can use the abilities of other bosses such as the gold digger trick to convert the gold.
You always start with extra smoke, and the boss has 3 lives this time.
These blessings can change the game, like starting with a black goat or with 8 bones.
You can always pass one of them if you have the cuckoo clock ring (set the clock to 11:00).
Before the final boss, you will be given the option to choose several boons, if you can pass tests (similar to those in the creature's lair).
Thus, he had enough to kill him immediately without having to deal with his mad creatures. In that column, as well as the turkey vulture.
As an example of how I assembled it, I had a 4-attack monster mounted, and I took all of its creatures in.
If you didn't, then you need to make sure you take the creatures that will be your biggest problems and turn them into your biggest problems.
Here you will have to adapt to your strategy, but if you prepare your board before, then you only need to clear a column and shoot it.
These will all be upgraded creatures from a patch. Swap for cards on your side of the field.
Inscryption guide skin#
In the next phase, the trapper gives you a skin and asks you to use all the skins in your hand to.
The main mechanic here is sacrificing your creatures for skins that will be used in the next phase, but you're honestly sacrificing your creatures for essentially random creatures.
You can also try to move to the next phase as soon as possible so as not to waste resources in this section of combat.
The best way to finish this one is to stand until you have your strong units in hand, then kill.
If you kill a frog, you will also summon a jumping trap instead.
There is also a jump trap that is invoked on the right (it has been there all 6 timesįor me) that kills everything it defends against, in addition to blocking flying units.
The first phase of the Trapper consists of summoning two strange frogs, leaving a space on the left 3Įmpty columns to summon one on the next turn.
Bone cards are very strong on bosses, especially if you have multiple lives to go up in smoke at the beginning of the boss.
Wise totems, the immortal squirrel or squirrel sacrifice is very strong.
Its cost is a bit ridiculous, but if you manage to put those stats on a death card, at any other cost, 7/7 stats is incredible.
If you plan not to win / die, take a urayuli with you.
This is why attack damage is very important.
Hitting enemies excessively through other enemies can be very useful, as it breaks their special abilities, such as diving or poison.
You can't always trust the tank capacity of your units. Make sure to choose units that have high attack values.
Enemies using kingfishers (like the angler) are basically damage runs.
Overkill gives you additional gold teeth, a currency that allows you to buy skins from the trapper. Looking at your deck to draw a card with impunity is amazing.
Search is a very strong trait, get it whenever you can.
The diagonal attack is very strong, it basically allows you to hit enemies that cannot hit you, while at the same time dealing double damage if you are hitting empty tiles.
Inscryption guide full#
If you are full of items when you go to a shop, you get a pack rat, a 2/2 that gives you an item each time it is summoned.
If you're confused with the puzzle on the bottom right shelf, think about what happens when your guy attacks a prickly guy (hint, he dies).